Designing a centralised training platform for Sony retailers across 15+ countries, reducing content lead times, supporting 11+ languages, and increasing learning conversion by 98%.
The problem
"We need to get our product information out to our staff and audience as quickly as possible."
Sony stakeholder, project kick-offSony needed to modernise how they trained retail staff across Europe. Product information was being distributed slowly and inconsistently, regional teams rebuilt materials locally, introducing delays and version drift. There was no central source of truth, no engagement data, and localisation was a manual rebuild per market.
The brief was clear: build a centralised platform that works across 15+ countries, supports 11+ languages, and can scale without regional production overhead. I was the sole UX/UI Designer on the project at Let's Create, responsible for the learner experience, authoring tools, mobile companion app and analytics dashboard.
What I designed
The platform wasn't a single product, it was four interconnected surfaces. I designed each one, and each one addressed a different breakdown in Sony's existing workflow.
Design process
I ran stakeholder interviews with Sony's product and marketing teams at the start of the engagement to understand the full scope of the distribution problem. That research directly shaped the architecture decision, build a centralised authoring tool, not a shared file system. One content source, pushed everywhere.
I then reviewed Sony's existing training materials with users to understand what wasn't working from the learner's side: content was too long, structure was unclear, and staff had no sense of progress or where they were in a course. Those three problems became the core design constraints for the learning experience.
Web platform, early wireframe
Course browser: sidebar category filters, persistent progress tracker, module cards, establishing the core information hierarchy for the eLearning platform.
Mobile pocket guide, early wireframe
Mobile pocket guide: product hero image, key specs in scannable list format, direct CTA, designed for a retail floor context where time and attention are scarce.
Key design decisions
The platform's primary users were retail staff, people who sell Sony products, not product managers or developers. The design had to be intuitive enough to require no training to use the training platform itself.
Three design principles drove every decision:
Final product
The eLearning platform, mobile companion app and authoring tooling, all designed from scratch and deployed simultaneously across all regions at launch.
Web platform: the course browser with category filters, progress tracking and structured module navigation.
Mobile pocket guide: on-floor access to product specs and key selling points, no desk, no login, no friction.
Content authoring environment: Sony's central team creates courses once, configures translations, and publishes to all markets, no regional rebuild required.
Results
The platform launched on budget and on schedule. Before it existed, Sony had no visibility into whether training was being completed at all, the analytics dashboard I designed changed that. Three months of post-launch iteration, driven by real engagement data, refined the experience in ways upfront research couldn't predict.
The hardest design constraint was scale: every component had to hold up across 11 language variants, including languages with significantly longer word lengths than English. The version that ships globally isn't the most locally-polished, it's the most structurally resilient.