All work
SaaS Platform Cortex Sports Tech 2025–Present

Fan Experience
Platform

Cortex builds fan engagement software for sports organisations. I design their fan experience platform, a gamified product that rewards fans for physical and digital engagement, used by clubs including Arsenal FC, Formula 1 and the MLS.

Role
Lead Product Designer
Timeline
2025–Present
Platform
Web SaaS + CMS
Scale
50+ sports organisations

Context

Cortex and the fan engagement problem

Cortex builds fan engagement software for the world's biggest sports organisations, 50+ clubs and properties including Arsenal FC, Formula 1, Wembley Stadium, Sky Sports and the MLS. Their platform helps clubs build gamified fan ecosystems on owned channels, turning casual viewers into loyal, data-rich audiences.

The fan experience platform is Cortex's core SaaS product. It lets clubs reward fans for physical and digital engagement, checking in at a match, completing challenges, competing in leaderboards, all while collecting first-party fan data that drives sponsorship and commercial value.

I joined as lead designer to build the platform from zero to one. That meant owning both the fan-facing web experience and the club-side SaaS CMS staff use to create challenges, badges and rewards.

The challenge

What we were designing for

"How might we create a rewards platform that provides tasks and achievements that fans actually enjoy completing?"

Design framing, Fandom by Cortex

Three outcomes we needed to hit: increase engagement across the full season, open new sponsorship opportunities for clubs, and build a first-party data asset clubs actually own.

What I owned

Four surfaces, designed solo from zero

No other designer on the project. I owned the full fan-facing experience and the club-side tooling, every screen, every component, every research round.

01
Fan-facing web experience
Onboarding, challenges, rewards store, check-in, profile and leaderboard, the full fan journey from first visit to repeat engagement.
02
Gamified challenge system
Achievement-based tasks tied to things fans already do, watching matches, checking in, picking a favourite player. Engagement that doesn't feel like work.
03
Club-side SaaS CMS
Challenge builder, badge creator, reward configuration and analytics dashboard, designed for non-technical club staff who needed to run the platform without developer support.
04
Figma design system
Component library and token system built to scale across multiple clubs with different branding, so every new club could be onboarded without a redesign.

User Research · Round 1, August 2025

Understanding what fans actually want

We ran moderated usability sessions with five fans per round, testing onboarding, check-in, challenges and the rewards store. Each round shaped the next iteration directly.

Round 1 Research Findings
Research Background Context
Fandom Research
Fandom Outcomes

What we learned

Key insights across seven rounds

Clear patterns emerged that shaped every design decision.

Earn time is the biggest concern
All five users in Round 1 raised concern about how long it takes to earn rewards. Tasks need to feel achievable quickly, comparable to Tesco Clubcard or Nectar.
Favourite player section wins
The favourite player section was the feature users were most excited about. It gave the app a personal feel that generic loyalty apps simply lack.
Check-in as football history
One user reframed check-ins as keeping a record of your football history. That's a much stronger value proposition than just collecting points.
Cheap and free rewards first
Users found competitions overpriced. Beer, hotdog and 10% off were the clear favourites, accessible rewards users could reach in a single session.
Community and competition
Users wanted to see how they ranked against other fans. Community features were consistently cited as a reason they'd keep coming back.
Personalisation drives enjoyment
When personalisation was added, satisfaction scores jumped. Generic felt transactional. Personal felt like the club actually cared about the fan.

Research rounds 2 to 7

What changed between rounds

Key Insights Biggest concern Profile page insights Digital unlocks Rewards store Research overview

Design Process

From insight to interface

Research findings fed directly into design sprints. I worked with the PM and engineers to prioritise what to build, in what order, and at what fidelity.

01
Discover
Stakeholder interviews, competitor analysis, fan journey mapping across clubs
02
Define
HMW framing, user personas, prioritised problem statements per surface
03
Design
Wireframes to prototypes to high-fidelity UI. Seven rounds of iterative refinement
04
Deliver
Dev handoff, design system tokens, QA and post-launch iteration

Outcomes

What we shipped and what we learned

50+
Sports organisations on the platform, Arsenal FC, Formula 1, Wembley, Sky Sports, MLS and more
7 rounds
35+ real fans tested across the full product lifecycle, every decision validated before it shipped
0 → 1
Full platform designed solo, fan experience, CMS, challenge builder and design system

We were right that personalisation and challenges drive engagement. We were wrong that users would engage with digital unlocks immediately, most needed tangible, low-cost rewards first. The check-in flow, reframed as a football diary, became one of the most-loved features.

"Challenges and rewards encourage users to spend more time on the app and watching matches. Personalisation made users enjoy the experience more."

Usability testing participant, Round 1, August 2025

The biggest design lesson: users don't want to feel like they're working for rewards. The most successful challenges were built around things fans already do, watch matches, check the app before kick-off, pick a favourite player. Design that aligns with existing behaviour beats design that asks for new behaviour every time.

Final product

What shipped to Arsenal FC, Formula 1 and the MLS

The fan-facing experience and the club-side CMS, designed from zero, tested across seven rounds, and handed to engineering with a complete design system.

Fandom CMS, challenge builder step 1

Club CMS, challenge builder: club staff configure event type, completion criteria, points and badge reward in a single guided flow.

Fandom CMS, challenge builder step 2

Challenge builder continued: reward logic, scheduling and publish controls, built so non-technical club staff can run the platform without developer support.

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