All work
SaaS Platform Cortex Sports Tech 2025–Present

Fan Experience
Platform — Cortex

Cortex builds fan engagement software for sports organisations. I design their fan experience platform, a gamified product that rewards fans for physical and digital engagement, used by clubs including Arsenal FC, Formula 1 and the MLS.

Role
Lead Product Designer
Timeline
2025–Present
Platform
Web SaaS + CMS
Research
7 rounds, 35+ participants

Context

Cortex and the fan engagement problem

Cortex is a sports technology company that builds software for the world's biggest sports organisations — including Arsenal FC, Formula 1 and the MLS. Their platform helps clubs build immersive, gamified fan ecosystems on owned channels, turning casual viewers into loyal, data-rich audiences.

The fan experience platform is Cortex's core SaaS product. It lets clubs reward fans for physical and digital engagement — checking in at a match, completing challenges, competing in leaderboards — all while collecting first-party fan data that drives sponsorship and commercial value.

I joined as lead designer to build the platform from zero to one. That meant owning both the fan-facing web experience and the club-side SaaS CMS staff use to create challenges, badges and rewards.

The challenge

What we were designing for

"How might we create a rewards platform that provides tasks and achievements that fans actually enjoy completing?"

Design framing, Fandom by Cortex

Fandom has four core components — all of which I designed:

  • Profiles: personalised fan profiles built from SSO and first-party data
  • Moments: points, badges and collectibles earned through physical and digital engagement
  • Connections: real-time social features letting fans compete and share with each other
  • Challenges: achievement-based tasks, leaderboards and mini-leagues to drive repeat engagement

Three outcomes we needed to hit: increase engagement across the full season, open new sponsorship opportunities for clubs, and build a first-party data asset clubs actually own.

User Research · Round 1 — August 2025

Understanding what fans actually want

We ran moderated usability sessions with five fans per round, testing onboarding, check-in, challenges and the rewards store. Each round shaped the next iteration directly.

Round 1 Research Findings
Research Background Context
Fandom Research
Fandom Outcomes

What we learned

Key insights across seven rounds

Clear patterns emerged that shaped every design decision.

⏱️
Earn time is the biggest concern
All five users in Round 1 raised concern about how long it takes to earn rewards. Tasks need to feel achievable quickly — comparable to Tesco Clubcard or Nectar.
Favourite player section wins
The favourite player section was the feature users were most excited about. It gave the app a personal feel that generic loyalty apps simply lack.
📍
Check-in as football history
One user reframed check-ins as keeping a record of your football history. That's a much stronger value proposition than just collecting points.
🏪
Cheap and free rewards first
Users found competitions overpriced. Beer, hotdog and 10% off were the clear favourites — accessible rewards users could reach in a single session.
🤝
Community and competition
Users wanted to see how they ranked against other fans. Community features were consistently cited as a reason they'd keep coming back.
🎯
Personalisation drives enjoyment
When personalisation was added, satisfaction scores jumped. Generic felt transactional. Personal felt like the club actually cared about the fan.

Research rounds 2 to 7

What changed between rounds

Key Insights Biggest concern Profile page insights Digital unlocks Rewards store Research overview

Design Process

From insight to interface

Research findings fed directly into design sprints. I worked with the PM and engineers to prioritise what to build, in what order, and at what fidelity.

01
Discover
Stakeholder interviews, competitor analysis, fan journey mapping across clubs
02
Define
HMW framing, user personas, prioritised problem statements per surface
03
Design
Wireframes to prototypes to high-fidelity UI. Seven rounds of iterative refinement
04
Deliver
Dev handoff, design system tokens, QA and post-launch iteration

Design documentation

The CMS: what clubs actually build

The club-side CMS lets staff create challenges, set completion criteria (check-in, match attendance, predictions, article reads), assign badges and configure rewards. It needed to work for non-technical club staff.

Design Doc
Design Doc continued

CMS — Challenge Builder

The challenge creation flow

The builder supports multiple event types (check-in, poll, form, video, match, predictions) with configurable rules and reward logic — all in one coherent flow.

CMS Challenge Builder step 1
CMS Challenge Builder step 2

My contribution

What I owned end to end

  • Designed the full fan-facing web experience: onboarding, challenges, rewards store, check-in, profile and leaderboard
  • Designed the club-side SaaS CMS: challenge builder, badge creator, reward configuration and analytics dashboard
  • Ran and synthesised seven rounds of moderated usability testing with real sports fans
  • Built and maintained the Figma component library and design system for the product
  • Worked with two engineers and one PM in an agile sprint cycle — writing specs, joining standups, reviewing implementation
  • Facilitated design sprints and workshops to align stakeholders on product direction

Outcomes

What we shipped and what we learned

7
Research rounds completed with real fans
35+
Participants tested across the product lifecycle
0 to 1
Full product designed from concept to launch

We were right that personalisation and challenges drive engagement. We were wrong that users would engage with digital unlocks immediately — most needed tangible, low-cost rewards first. The check-in flow, reframed as a football diary, became one of the most-loved features.

"Challenges and rewards encourage users to spend more time on the app and watching matches. Personalisation made users enjoy the experience more."

Research synthesis, Round 1 — August 2025

The biggest design lesson: users don't want to feel like they're working for rewards. The most successful challenges were built around things fans already do — watch matches, check the app before kick-off, pick a favourite player. Design that aligns with existing behaviour beats design that asks for new behaviour every time.

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